Model overview
StreamRender-H3 splits an interactive world into a **Code Game Engine** and a **Streaming Diffusion Render**. The engine keeps the world state in code (maps, physics, rules) and streams a semantic map for every frame. A two-step streaming video model built on MiniMax-H3 Ref2VA renders those maps into photorealistic video as the player drives, with the look set by a reference image and a prompt. - Two denoising steps per chunk in the distilled student. - Diffusion render of 217.96 ms per streaming step on 8 GB200 GPUs, a 3.67× speedup over the PyTorch baseline. - Fast Causal H3 VAE decodes 2 latent frames at 720p in 24 ms on one GB200, built by a self-improving agent loop. There are five distinct model components. Qwen's two storage formats are the same model. The causal decoder is constructed directly from its architecture configuration and student checkpoint; no native H3 video VAE checkpoint is needed. Streaming reference encoding uses TAE, and video decoding uses the trained causal decoder.
Key features
特点摘要待依据来源补齐,不凭模型名称推断能力。
Limitations & considerations
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Source prices & cost analysis
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| Source / channel | Input | Output | Billing unit | Collected at |
|---|---|---|---|---|
| No verified prices yet. Check the source channel. | ||||
Estimate monthly base token costs
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Public benchmarks & run configuration
暂无已采集的可核验公开评分。模型未上榜不代表能力较低。
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Sources & traceability
许可证:other。模型介绍与第三方评测均以原来源的具体版本和方法为准。