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1. `_pruned` 文件放入 ComfyUI `models/loras/` 2. **LoraLoader** 加载,`strength_model` 建议 **0.8 ~ 1.0** - 0.8 运镜温和;1.0 运镜明确;>1.2 可能画面不稳 3. 底膜用 MiniMax-H3 视频工作流(pruned + int8 + convrot 版本) `camera_motion_提示词库.md` 里有 **55 条从训练素材原样提取的完整提示词**, 按 9 类运镜组织(推近/拉远/推拉结合/环绕/跟拍/航拍/升降/摇镜/微距), **直接复制粘贴即可**,效果与训练数据最接近。例如:

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空间思维与物理逻辑 LoRA,基于 **MiniMax-H3**(Comfy-Org/MiniMax-H3)训练,让模型学会**纯物体**的空间关系与物理运动(碰撞、堆叠、掉落、遮挡等)。 目前还是训练和测试阶段,一些素材片段以及打标问题导致LORA还不是特别稳定。下一阶段准备修复后重新训练。目前LORA也是可以使用,强度建议0.3 ~ 0.5。纯属是在原模型基础上稍微增强一点物理反馈。 最新是重新训练到了wushu_spatial_physics_clean_3000_pruned.safetensors 版本。 1. 下载 `*.safetensors`,放入 ComfyUI `models/loras/` 2. LoraLoader 加载,strength 建议 0.8~1.0 3. 用空间/物理语言 prompt 描述物体运动

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武打动作 LoRA,基于 **MiniMax-H3**(Comfy-Org/MiniMax-H3)训练,让模型生成**人体武打/功夫动作**(拳、腿、踢、棍法等),专注人体打斗动作优化。 个人在测试中4步和8步加速LORA偶尔会有画面糊的情况。Wushu-Action-LoRA 0.5的强度搭配0.3强度spatial-physics-lora,打斗的效果会更好。 例: > `wushu_action,`(触发词)`a martial artist`(主体)`performing punches and kicks in fast combat, with explosive force`(招式与发力)`, indoor gym, medium shot, stable camera`(场景镜头)`, high quality, detailed`(画质) **① 动作主体** - `a martial artist` 武术家 / `a fighter` 格斗者 / `a wushu practitioner` 武术练习者 - `two fighters` 两名格斗者(对打) - `a martial artist with a staff` / `with a sword` / `with a spear` 持械

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武打动作风格 LoRA(ComfyUI 即插即用)。基于 924 段精选武打片段(832×480 @ 24fps,专业招式术语三段式打标),以 **全量 int8-convrot DiT(未剪枝)+ bf16 Qwen3-VL 文本编码器** 训练 1000 步——当前量化精度最高的版本。触发词 `wushu_action`。 A wushu action style LoRA for MiniMax H3, trained 2000 steps on the **unpruned full int8-convrot DiT + bf16 Qwen3-VL text encoder** — the highest-fidelity quantization configuration. Trigger word: `wushu_action`. 之前PRUNED底座的训练的模型我都移除了,目前测得这版算是比较好一点的。但是表现我觉得还是没有达到我的预期,我觉得还是要再优化和增加素材,做一版新的LORA,届时会增加大量的运动动作。目前再整理再整理素材中,预计训练好也还需要2日时间。

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