모델 정보

Hunyuan3D-Omni

腾讯 · Hunyuan3D-Omni

The model was presented in the paper Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets. Recent advances in 3D-native generative models have accelerated asset creation for games, film, and design. However, most methods still rely primarily on image or text conditioning and lack fine-grained, cross-modal controls, which limits controllability and practical adoption. To address this gap, we present Hunyuan3D-Omni, a unified framework for fine-grained, controllable 3D asset generation built on Hunyuan3D 2.1. In addition to images, Hunyuan3D-Omni accepts point clouds, voxels, bounding boxes, and skeletal pose priors as conditioning signals, enabling precise control over geometry, topology, and pose. Instead of separate heads for each modality, our model unifies all signals in a single cross-modal architecture. We train with a progressive, difficulty-aware sampling strategy that selects one control modality per example and biases sampling toward harder signals (e.g., skeletal pose) while downweighting easier ones (e.g., point clouds), encouraging robust multi-modal fusion and graceful handling of missing inputs. Experiments show that these additional controls improve generation accuracy, enable geometry-aware transformations, and increase robustness for production workflows. Hunyuan3D-Omni is a unified framework for the controllable generation of 3D assets, which inherits the structure of Hunyuan3D 2.1. In contrast, Hunyuan3D-Omni constructs a unified control encoder to introduce additional control signals, including point cloud, voxel, skeleton, and bounding box.

번역 대기 중입니다. 원문을 표시합니다.

license:other
컨텍스트 창미공개
입력 → 출력待核验 → 待核验
모델 웨이트미확인
정보 업데이트2026/11/2 19:15:55
OVERVIEW

모델 소개

The model was presented in the paper Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets. Recent advances in 3D-native generative models have accelerated asset creation for games, film, and design. However, most methods still rely primarily on image or text conditioning and lack fine-grained, cross-modal controls, which limits controllability and practical adoption. To address this gap, we present Hunyuan3D-Omni, a unified framework for fine-grained, controllable 3D asset generation built on Hunyuan3D 2.1. In addition to images, Hunyuan3D-Omni accepts point clouds, voxels, bounding boxes, and skeletal pose priors as conditioning signals, enabling precise control over geometry, topology, and pose. Instead of separate heads for each modality, our model unifies all signals in a single cross-modal architecture. We train with a progressive, difficulty-aware sampling strategy that selects one control modality per example and biases sampling toward harder signals (e.g., skeletal pose) while downweighting easier ones (e.g., point clouds), encouraging robust multi-modal fusion and graceful handling of missing inputs. Experiments show that these additional controls improve generation accuracy, enable geometry-aware transformations, and increase robustness for production workflows. Hunyuan3D-Omni is a unified framework for the controllable generation of 3D assets, which inherits the structure of Hunyuan3D 2.1. In contrast, Hunyuan3D-Omni constructs a unified control encoder to introduce additional control signals, including point cloud, voxel, skeleton, and bounding box.

주요 특징

特点摘要待依据来源补齐,不凭模型名称推断能力。

한계 및 유의 사항

구체적 한계를 판단할 출처가 부족합니다. 실제 성능, 지연, 데이터 정책, 라이선스와 버전 수명을 확인하세요.

PRICING & COST

출처별 요금 및 비용 분석

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출처 / 채널입력출력과금 단위수집 시간
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월간 기본 토큰 비용 추정

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추정치에는 캐시 할인, 구간 요금, 멀티모달 추가 요금, 검색, 세금 및 추가 추론 출력이 포함되지 않습니다.

INDEPENDENT BENCHMARKS

공개 평가 및 실행 설정

暂无已采集的可核验公开评分。模型未上榜不代表能力较低。

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출처 및 추적 기록

许可证:other。模型介绍与第三方评测均以原来源的具体版本和方法为准。